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Registry of Stellar Shipping - Freihafen

Overview

The ships presented here have been designed using the Naval Architect Manual included in the Star Cruiser boxed set. Ships listed above that do not have a write-up below have been published by others and are not available here.

Neumarkt-class Armored Cruiser (CA)

Original Date of Design: 	30 May 2296
First Example Laid Down: 	18 Jul 2297
First Example Completed: 	18 May 2399
Fleets of Service: 		Freihafen

Following the decision to become an independent nation after the War of German Reunification, Freihafen found itself a nation without a space naval presence. Turning to her biggest ally, France, the fledgling nation purchased a few Aconit-class frigates and some fighters to fill the initial gap. At the same time, the nation looked to its own industrial might to produce locally constructed warships. Several designs were put forth in the bidding process, but in the end, a design for an armored cruiser was selected. This size of warship was deemed to be of sufficient size to protect the nation while not incurring the wraith of a still bitter Germany.

Sensor Package

Navigational: Navigational Radar, Deep Space Scanner, Gravitational Scanner; Military: Active sensor (range=10), Passive sensor (range=10); Survey: none

Crew

Bridge: 20 (Captain x1, Navigation x1, Communications x2, Engr-Helm x1, Engineering x3, Computer x2); TAC: 15 (Passive Sensors x1, Active Sensors x1, Other Sensors x1, Fire Control x6, Remote x3, Flt Ctrl x1, Computer x1, TAC Cmd Staff x1); Engineering: 16; Shipboard Vessels: 4 (Landers - Crew x3, Maintenance x1); Ship's Security: 10; Ship's Troops: none; Stewards: 5; Scientific: none; Medical: Medic x3; Passengers: none

Performance Characteristics

Warp Efficiency: 2.75 (3.05 unloaded); Power Plant: 100MW Fusion; Fuel: none; Range: 7.7; Mass: 4,900 tons (5,400 tons loaded); Cargo Capacity: 250 m (150 tons) fuel tankage for small craft, 300 m (600 tons) ordnance re-loads, 670 m (2,000 tons) cargo; Hanger Decks: one (8m high x 15m wide x 25m deep) holds one lander; Comfort: 0, Total Life Support: 73 for 150 days; Ordnance: WDS-P22 particle accelerators, LHH-637 submunitions, SR-10 missiles; Small Craft: one lander; one LH-22-class drone; Price: Lv 129,104,000 including drone, submunitions and missiles, excluding lander

Star Cruiser Stats

Movement: 6; Screens: 2 Radiated Signature: 3 (6); Radial Reflected: 5; Lateral Reflected: 6; Targeting Computer: +2; Radial Profile: -1; Lateral Profile: +1; Armor: 4; Hull Hits: 29/58/115; Power Plant Hits: 16/80; Surface Fixture Hits: one x2-1 dbl with arc 812, one x2-1 dbl with arc 234, one x2-1 dbl with arc 456, one x2-1 dbl with arc 678, 2 LHH-637 dispensers, 2x communicator; Active Sensors: range=10 with primary antenna; Passive Sensors: range=10 with primary antenna; Critical Hits - Ship Sections: Computer, Life Support, Drive, Hanger Deck, Missile Bay #1, Missile Bay #2, Continuous; Critical Hits - TAC: Active Operator, Passive Operator, 6x Fire Control, 3x Remote, Flight Controller, Command Staff; Computer; Critical Hits - Bridge: Captain, Navigator, 2x Communications, 4x Engineering, 2x Computer; Damage Control: two 3 man and one 2 man teams; Comfort: 0; Ordnance: 8 SR-10 in two bays of four missiles, LH-22 Drone, 8 LHH-637 submunitions in two dispensers

Star Cruiser Ship Status Sheets

CA Neumarkt Ship Status Sheet - for use with standard rules

CA Neumarkt Ship Status Sheet - for use with SC-R01 Alternative Component Hit Values

Notes:

  1. Turret arc values are (counter clockwise from left center): 1 bow, 2 starboard bow quarter, 3 starboard broadside, 4 starboard aft quarter, 5 aft, 6 port aft quarter, 7 port broadside, 8 port bow quarter.
  2. 2. Lander require five turns to launch or recover per deck hanger decks are considered cramped.
  3. Hull Hit Capacity has been determined using the formulas presented by KevinC on the 2300AD Mailing List on 10 Oct 1997, where the standard calculation has been modified by the use of the cube root of the armor level instead of armor level to the first power. Therefore: Hull Hits = Material Volume * (Armor level)^(1/3). This makes more realistic hull hit capacities.
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This page created 30 December 2003 and last revised on 01 March 2008.
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